Left / right bias is set with RIGHT CTRL + A / D. Also note that vehicles that do not have traffic collision triggerboxes not be installed closer than a distance of 2 pc. You will notice that the distance is not measured in meters, and the “invisible crumb trail” units. Subsequent distance can be set using the RIGHT CTRL + W / S. In order to stop the next one, then the same action again (RIGHT CTRL + F). If there is no “crumb trail” can be found, or the vehicle is followed by another, a warning, and you will either have to move a little further down the road / back, or change, to follow another car. To perform some vehicles, specify your own vehicle in relation to him, and then the onset of the (RIGHT CTRL + F). So remember to go top car for a short distance before the creation of the follower vehicle. You will notice that when you load a new card or a saved game, vehicles are not posted enough “crumbs trail” for other vehicles to follow. Note: Each set of action buttons should use the same modifier key! RIGHT SHIFT + A / D = Adjust the left follower / right bias. RIGHT SHIFT + W / S = Decrease / increase follower distance for me. RIGHT CTRL + A / D = Adjust the left / right, when, after the displacement.īehind – for a car that’s watching me (if any): RIGHT CTRL + W / S = Decrease / increase following distance. RIGHT CTRL + F = Start / stop after the car, which is in the front (if possible). Disengage Follow Me, go offload the trailers and then return to the field and reengage Follow Me to continue.Of the key, which can be changed in the settings – controls defined in two groups: Side Note: Follow Me will not go and empty a trailer for you. Keep an eye on them, if they look full, or better. Visually watch it's fill level since you won't know when to actually stop.
In this, you would have to monitor the trailers the follow me mod is using. I set an offset to allow a tractor to follow beside me to allow me to run the forage harvester and or the Sugarcane Harvesters. Personally, I like using follow me to run multiple equipment to a field. But, with enough patience you get the hang of it and find follow me be a savior in many instances. The turn would have to be wide enough for it to not go completely stupid in trying to make that turn. Then all you would have to do, using GPS with your harvester is skip a row so the 2nd harvester will take it's place. Make the offset wide enough to try and run your 2nd pass. Setup your harvester, and then setup a 2nd harvester and engage/lower the header then set it up on follow me.
Though, since you're on PC you can take an advantage of using the GPS mod as well. you could run 2 harvesters side by side giveth enough patience. So, the only thing you need to do is come back and collect the bales.Īlso, yes. With the grass being: Mowed > Tedded > Windrowed and Baled with each pass you take. Now you have a line of vehicles following you. Jump back in your vehicle and run the mowers. LEAD = YOU: Tractor w/ Mowers > Unfold and Engage MowersĢnd = Following You w/ Tedders > Unfold and Engage Teddersģrd = Following 2nd w/ Windrowers > Unfold and Engage "if using 4 then"Ĥth = Following 3rd w/ Baler > Unfold and Engage Baler Get 3 or 4 tractors to the field > Using follow me if you want. If you are working towards making hay bales. So, if you have to turn around try to make it a loop. Note that the following vehicle "Will Not Reverse", they can only drive forwards. When you drive, the 2nd vehicle behind you will follow you to wherever you go. Leave the engine running, grab a 2nd vehicle and pull up behind your vehicle and engage the mod. With the Follow Me mod, you take your vehicle (the one you'll be driving).